Voilà.
A quick scroll through shots from things I shipped.
My craft.
What happens between "we need a designer" and a product that works.
mIRC
Experience.
The places, the problems, and what actually moved the needle.
Lemlist · Sr. Product Designer · 2026

Nothing to ship yet, give me a minute to spread pixels everywhere. Let me cook.
Gladia · Founding Product Designer · 2025

When I joined, the product had almost no structure. I redesigned the entire platform, created a no-signup mini app that became the top of the funnel, and operated as a hybrid designer/PM shipping daily with a small engineering team. I also rebuilt internal tools so Sales could actually demo the product with confidence.








Prolong · Sr. Product Designer (Freelance) · 2024

A freelance mission from a former colleague. I designed a full spare parts management vertical from discovery to delivery: catalogs, ordering, tracking, warehouse intelligence, all integrated into the existing repair workflow. That vertical became the key lever to close deals with luxury brands.







Lumeen · Sr. Product Designer (Freelance) · 2024

Lumeen was rebuilding its managed Android environment for VR healthcare from the ground up. I ran a full UX audit and redesigned the core flows: launcher, headset management, in-session controls, content library. The whole challenge was making a technically complex system feel safe and obvious for caregivers working with elderly patients.





October · Lead Product Designer · 2020 to 2023

I started by fixing the CRM that analysts and Sales used every day, then turned it into a decision-making platform with fraud detection, banking analysis, and ESG scoring. Along the way I structured the design team from scratch: hiring, career ladder, playbook, research database. That foundation also made the SaaS pivot possible.






Sketchfab (acquired by Epic Games) · Sr. Product Designer · 2016 to 2020

A bit of a throwback. When I arrived there was almost no design culture and a million members. I worked across three verticals: community, the 3D marketplace I built from zero, and the enterprise B2B offer. No PM on the team, so I ran the pre-design phases myself. By the time I left, the platform had tripled to 3M members. Epic Games acquired it a year later.






Agencies · Product Designer · 2010 to 2016
The early years. Web design, branding, and product across very different clients. A different era, but that's where I learned to ship fast and figure out what good craft actually means.

Misc.
Battlefield 6FPS
Quake LiveArena FPS
RustSurvival
Cyberpunk 2077RPG
Apex LegendsBattle Royale
Vampire SurvivorsRoguelike
BalatroRoguelike
Anno 117Strategy
Pro Evolution Soccer 6Football
Counter-Strike 1.6FPS
